If you build up enough speed and ram into a wall, you can clip into it a bit. This lets you scale walls that you shouldn't be able to get up.
Repro steps:
Hold a direction for a bit (~1 second is enough I think?)
Jump (while still holding down the directional button)
Have the jump be interrupted due to hitting a wall
Spam jump button to climb
2:
If you jump onto the corner of a ground ledge just right (it's really not that precise), you get a bit stuck, and you can hold a direction to build up speed, which lets you cross gaps that you shouldn't be able to cross. It tended to shoot me to the left, but I did get it to shoot the player to the right once.
Repro steps:
Jump onto the corner of a platform (ground) such that the player sprite is only about half on the ground
Observe that holding a direction key does not move the player
After holding a directional key for long enough, enough speed is built up that the player becomes unclipped. I've observed that the player tends to slide to the left a bit as a warning sign that the player is about to be ejected.
(P.S. I found your game by doing some playtesting at GDC. Still an awesome concept . :)
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I really enjoyed this and can't wait to see more!!
I have discovered some bugs!
1:
If you build up enough speed and ram into a wall, you can clip into it a bit. This lets you scale walls that you shouldn't be able to get up.
Repro steps:
Hold a direction for a bit (~1 second is enough I think?)
Jump (while still holding down the directional button)
Have the jump be interrupted due to hitting a wall
Spam jump button to climb
2:
If you jump onto the corner of a ground ledge just right (it's really not that precise), you get a bit stuck, and you can hold a direction to build up speed, which lets you cross gaps that you shouldn't be able to cross. It tended to shoot me to the left, but I did get it to shoot the player to the right once.
Repro steps:
Jump onto the corner of a platform (ground) such that the player sprite is only about half on the ground
Observe that holding a direction key does not move the player
After holding a directional key for long enough, enough speed is built up that the player becomes unclipped. I've observed that the player tends to slide to the left a bit as a warning sign that the player is about to be ejected.
(P.S. I found your game by doing some playtesting at GDC. Still an awesome concept . :)
I can't get the "koopa" enemy to leave the room!