Developer's Day Off
By Fiona Bolen, Ian Warren, Robert Breglio
Developer's Day Off is an in-progress puzzle platformer which allows the player to modify its own internals in a psudo game engine. Click on objects to view their inspector, and toggle their components on and off to see what happens!
Our hope is that experimenting with these mechanics will give players a sense of how games function internally, and make game development a less intimidating prospect.
Process documentation: https://docs.google.com/document/d/1uOQ1WW5awu_xWmbh2itpBfbHYYBwsUgD97Dc2F1Lmwk/...
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Fiona Bolen, Ian Warren, Robert Breglio |
Genre | Puzzle, Platformer |
Made with | Unity, Aseprite |
Tags | meta, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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I really enjoyed this and can't wait to see more!!
I have discovered some bugs!
1:
If you build up enough speed and ram into a wall, you can clip into it a bit. This lets you scale walls that you shouldn't be able to get up.
Repro steps:
Hold a direction for a bit (~1 second is enough I think?)
Jump (while still holding down the directional button)
Have the jump be interrupted due to hitting a wall
Spam jump button to climb
2:
If you jump onto the corner of a ground ledge just right (it's really not that precise), you get a bit stuck, and you can hold a direction to build up speed, which lets you cross gaps that you shouldn't be able to cross. It tended to shoot me to the left, but I did get it to shoot the player to the right once.
Repro steps:
Jump onto the corner of a platform (ground) such that the player sprite is only about half on the ground
Observe that holding a direction key does not move the player
After holding a directional key for long enough, enough speed is built up that the player becomes unclipped. I've observed that the player tends to slide to the left a bit as a warning sign that the player is about to be ejected.
(P.S. I found your game by doing some playtesting at GDC. Still an awesome concept . :)
I can't get the "koopa" enemy to leave the room!